Servant of the Lake Aldous Vanderboom's Room Map
Bedroom layout for the six-part morning routine and Demo finale window.
Aldous Vanderboom’s bedroom is the Servant of the Lake Demo finale space. After you cross the estate with cooked porridge, nearly every remaining gate happens here: wake at 7:00, warm slippers, shave, berry-and-insect breakfast, toy soldier exercise, formal dressing, and the guest carriage tap through the window. This map labels interactables so you can match the table note to objects in the room without rereading the entire Demo walkthrough.
Demo scope only— guest suites or alchemical props teased for the August 13, 2026 full release are not mapped here.
Room entry and layout
Connections: Reachable from the entrance hall / central hall once the story directs you to serve breakfast. Single bedroom chamber with bed, table, dresser, rack, window, and floor props (slippers, toy soldier).
Entry requirement: Carry the finished porridge pot from the kitchen after the stove chain. Entering early for exploration is possible in some builds, but the routine note governs meaningful interactions.
Table and routine note
The note on the table is the state machine for the morning sequence:
- Open bed curtains.
- Wake Aldous at 7:00 on the clock.
- Shave him.
- Serve breakfast (porridge chain continues in bowl).
- Exercise sequence.
- Dress with rack clothes.
Final line warns he dislikes cold feet— both slippers must be equipped after wake.
Clock and bed area
| Object | Purpose |
|---|---|
| Bed curtains | Open before waking |
| Clock | Missing hand from toy soldier; set 7:00 (short VII, long XII) |
| Bed | Aldous lies here until wake puzzle completes |
Clock hand is removed from the toy soldier on the floor— pick it up during the pre-wake inventory sweep.
Dresser, drawers, and patterned box
| Object | Purpose |
|---|---|
| Lower drawers | Spoon, one slipper |
| Patterned puzzle box | Rotation puzzle; yields razor; second slipper nearby |
| Top drawer | Locked until bird key; holds berries for porridge |
Pattern box is tile alignment, not code 235. Razor enables shaving including earlobe removal for the window bird.
Tableware and breakfast zone
| Object | Purpose |
|---|---|
| Bowl | On table; give to Aldous with spoon |
| Porridge pot | From kitchen; add to bowl |
| Spoon | Multiple feedings after insect berries cleared |
Breakfast fails forward into berry/insect logic— not a kitchen mistake if dialogue says something is missing.
Window and bird
Window opens to exterior bird:
- Feed earlobe after shaving.
- Receive dresser key.
- Later, view guest carriage after full routine for Demo ending.
Bird exchange is mandatory for berries; skipping shave blocks the chain.
Clothing rack and exercise floor
| Object | Purpose |
|---|---|
| Clothing rack | Shift clothes to reveal cleaning cloth; final shirt, vest, bow order |
| Toy soldier | Plays exercise directions: Left, Right, Down, Right, Right, Down |
| Aldous figure | Click directions matching soldier after breakfast |
Exercise must be exact; one wrong input requires restarting the sequence from the first direction.
Shaving cleanup
Use razor on all stubble, collect earlobe, then cloth to clean blood. Cloth step is a hard gate before breakfast proceeds cleanly.
Demo ending — guest carriage
After dress completes, interact with the window to see the approaching guests’ carriage. Tap the carriage to end the Demo. No guest interior is playable— full-game speculation only.
Map and puzzle cross-links
Sibling maps:
- Estate overview — How bedroom connects to hall and kitchen.
- Demo rooms guide — All Demo spaces index.
- Kitchen map — Porridge origin before entry.
- Map hub — Return to estate map index.
Puzzle pages:
- Porridge recipe — Before bedroom serving.
- Insect and berries — Bowl hole logic.
- Portrait code 235 — Sugar prerequisite.
- Demo codes — Numeric locks elsewhere.
Softlock prevention
If the carriage never appears, verify all six note gates in order: curtains, 7:00, two slippers, full shave with cloth, berries with insect squashed and enough spoonfuls, six exercise inputs, three clothing pieces. Partial completion leaves the window unchanged.
Optional easter egg 728 is easier before first bedroom commit if you want the black bird egg— it does not replace any bedroom object listed above.
Frequently Asked Questions
Quick answers to the most common questions.
What time do I set Aldous's clock?
7:00 — short hand on VII, long hand on XII. Attach the missing hand from the toy soldier first.
Where is the razor in Aldous's room?
Inside the patterned puzzle box on the floor. Rotate tiles until patterns align, then take the razor and nearby slipper.
How do I open the berry drawer?
Shave Aldous to get the earlobe, open the window, feed the earlobe to the bird, and use the returned key on the top dresser drawer.
What exercise pattern does Aldous need?
Copy the toy soldier: Left, Right, Down, Right, Right, Down. Restart from the first direction if you miss an input.
How does the Demo end in this room?
After dressing Aldous, look through the window and tap the approaching guest carriage. The Demo closes without entering guest rooms.